Visualise & edit any menu plugin's YAML
Drop any Minecraft menu plugin YAML — DeluxeMenus, ChestCommands, BossShopPro, RPGInventory or your own custom layout — and the GUI Editor auto-detects every title, size, slot, material, display name, lore line and click command, then renders the menu as a real chest inventory with full hex, MiniMessage and gradient support. Click any slot for a Minecraft-style hover tooltip and a deep per-slot inspector.
Every capability shipped today, listed in one place.
DeluxeMenus, ChestCommands, BossShopPro, RPGInventory and any custom format — drop one file or a whole folder.
Auto-aliases keys across plugins: `icon` / `displayicon` / `material` / `item` / `type` are all recognised, no matter the casing.
Pixel-styled chest UI scales from 9 to 54 slots, with stack counts, glow effect and a hovering Minecraft-style tooltip.
Every Minecraft material rendered with its real game texture, with a multi-source fallback chain so nothing 404s.
Legacy `&` codes, `&#RRGGBB`, `&x&R…`, MiniMessage `<#…>` and `<gradient>` tags — all parsed for titles, names and lore.
A single file can contain dozens of menus — every nested menu is detected and listed in the sidebar.
See every left/right-click command, action chain, view requirement and permission attached to a slot.
Items that occupy several slots (border, fillers, paginators) are rendered in every cell they touch — no duplicates.
Auto-converts ChestCommands' POSITION-X / POSITION-Y into a real slot index — including 1-indexed coords.
Reads `custom_model_data`, `model_id`, `model-data` and shows the value in the inspector.
If size is missing we infer it from the highest used slot. If a material isn't recognised we keep the slot visible with a question-mark icon.
Any plugin-specific keys we don't model first-class are still shown verbatim, so nothing is hidden.
DeluxeMenus, ChestCommands, BossShopPro and RPGInventory are first-class. The schema-agnostic parser also handles most custom layouts: anything with a title, a size or row count, and items keyed by material + slot will work.
v1 focuses on auto-parsing and rendering. Visual editing of slots and YAML round-trip export are landing in the next release.
Yes — `&#RRGGBB`, `&x&R…`, `<#RRGGBB>`, `<gradient:#a:#b>…</gradient>` and legacy `&` codes are all rendered correctly in titles, item names and lore.
No login required — open it now and start shipping. Every change autosaves to your browser.
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